"As a composer, one needs to perceive the environment and our soundworld in a unique way to make the music distinctive".
Ricardo Climent is Professor of Interactive Music Composition at University of Manchester, UK, where he serves as director of the NOVARS Research Centre and as head of Composition. For the last few years his research has focused on game-audio (e.g. blender, unreal engine). He employs physics-graphics-game engines in compositional environments, using sound and ‘the aural’ as the primary source for navigation and exploration.